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We can work in hands with your game design team to improve the design of the audio content of your games :
- Who better than a sound designer knows which kind of audio can be done and how it can be done (which style is recommended or not, which features is needed, on-screen and off-screen informations etc…)
- Too many game designers don’t think enough of how to use the audio as part of the gameplay (you need to know if this sound occluded and coming from the left is a clue or not in the gameplay…)
- Our main goals are, and will ever be to deliver audio content that fit your budget, expectations, and to improve it, and push the production process in a creative and qualitative way
- Why do we use "design"? because it's a creative process of production. You need a real creativity to match with the game visual and content. We deliver original audio, and not only take the sound X from the well known soundbank Y, we create it, we work on it...
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>> contact(at)soundakt.com
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